{"id":61334,"guid":{"rendered":"https:\/\/graf.cat\/?post_type=event&#038;p=61334"},"modified":"2026-10-22T15:35:09","modified_gmt":"2026-10-22T13:35:09","slug":"boom-crash-candy-crush-2","status":"publish","type":"event","link":"https:\/\/graf.cat\/es\/events\/event\/boom-crash-candy-crush-2\/","title":{"rendered":"Boom Crash Candy Crush"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"","protected":false},"author":19,"featured_media":61331,"template":"","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false},"event-venues":[],"event-tags":[],"class_list":["post-61334","event","type-event","status-publish","has-post-thumbnail","hentry","event-category-inauguracio"],"acf":{"title_ca":"Boom Crash Candy Crush","title_es":"Boom Crash Candy Crush","title_en":"Boom Crash Candy Crush","desc_ca":"<strong><em>BOOM CRASH CANDY CRUSH<\/em><\/strong>\r\n\r\n<i>\u00a0<a href=\"https:\/\/www.santamonica.cat\/es\/exposicions-i-activitats\/exposicions\/2026\/boom-crash-candy-crush\">Boom Crash Candy Crush<\/a> <\/i>\u00e9s una exposici\u00f3 que parteix d\u2019una pregunta tan inquietant com necess\u00e0ria: <b>qu\u00e8 tenen en com\u00fa un videojoc aparentment innocent com Candy Crush, les economies de l\u2019atenci\u00f3 i les infraestructures militars contempor\u00e0nies? <\/b>Darrere les cascades infinites de caramels brillants i les microrecompenses que han convertit aquest joc en un fenomen global, s\u2019amaga un sistema capa\u00e7 de condicionar conductes i transformar accions quotidianes en informaci\u00f3 de gran valor econ\u00f2mic.\r\n\r\nLa mostra explora com la digitalitzaci\u00f3 i la militaritzaci\u00f3 travessen els nostres cossos. Des del moviment dels dits sobre una pantalla fins a la postura del coll o la mirada,<b> la relaci\u00f3 constant amb els dispositius genera h\u00e0bits i dades que alimenten interessos comercials, sistemes d\u2019intel\u00b7lig\u00e8ncia i mecanismes de vigil\u00e0ncia<\/b>. En aquest context, les persones esdevenen alhora consumidores i productores d\u2019informaci\u00f3.\r\n\r\nLluny de ser un fenomen puntual, aquest proc\u00e9s forma part d\u2019una <b>transformaci\u00f3 profunda<\/b>. Si durant la revoluci\u00f3 industrial les l\u00f2giques del capital modelaven els cossos a trav\u00e9s de les f\u00e0briques, avui ho fan mitjan\u00e7ant tecnologies presents en gaireb\u00e9 tots els \u00e0mbits de la vida. Jugar, despla\u00e7ar-se o consumir continguts digitals s\u2019integren en un ecosistema on l\u2019extracci\u00f3 de valor opera de manera gaireb\u00e9 imperceptible.<b> A trav\u00e9s del joc i la vigil\u00e0ncia, l\u2019exposici\u00f3 reflexiona sobre la p\u00e8rdua d\u2019autonomia en una \u00e8poca en qu\u00e8 l\u2019oci i la guerra comparteixen cada vegada m\u00e9s tecnologies i infraestructures<\/b>, tant en l\u2019\u00e0mbit f\u00edsic com dins la pantalla.\r\n\r\nLa mostra, est\u00e0 <b>curada per Joana Moll i Enric Puig Punyet <\/b>i reuneix<b> una vintena d\u2019artistes locals i internacionals, entre els quals Hito Steyerl, Shona Illingworth, Heba Y. Amin, Jessica Ekomane, Aram Bartholl, Ben Grosser <\/b>o <b>Mario Santamar\u00eda<\/b>, que exploren les relacions entre tecnologies digitals, economies de l\u2019atenci\u00f3, vigil\u00e0ncia i militaritzaci\u00f3.\r\n\r\nM\u00e9s enll\u00e0 de posar en evid\u00e8ncia aquestes din\u00e0miques,<em> Boom Crash Candy Crush<\/em> <b>proposa una experi\u00e8ncia interactiva i performativa<\/b> per explorar-les des del propi cos, a trav\u00e9s d\u2019instal\u00b7lacions, arquitectures i dispositius art\u00edstics, que conviden a pensar les conseq\u00fc\u00e8ncies fisiol\u00f2giques, emocionals i pol\u00edtiques de la vida digital contempor\u00e0nia.\r\n\r\nDel <strong>28\/10\/2026<\/strong> al <strong>31\/01\/2027<\/strong>, al Santa M\u00f2nica!\r\n\r\n&nbsp;","desc_es":"<strong><em>BOOM CRASH CANDY CRUSH<\/em><\/strong>\r\n\r\n<i>\u00a0<a href=\"https:\/\/www.santamonica.cat\/es\/exposicions-i-activitats\/exposicions\/2026\/boom-crash-candy-crush\">Boom Crash Candy Crush<\/a><\/i> es una exposici\u00f3n que parte de una pregunta tan inquietante como necesaria: <b>\u00bfqu\u00e9 tienen en com\u00fan un videojuego aparentemente inocente como Candy Crush, las econom\u00edas de la atenci\u00f3n y las infraestructuras militares contempor\u00e1neas?<\/b> Detr\u00e1s de las infinitas cascadas de caramelos brillantes y las microrecompensas que han convertido este juego en un fen\u00f3meno global se esconde un sistema capaz de condicionar conductas y transformar acciones cotidianas en informaci\u00f3n de gran valor econ\u00f3mico.\r\n\r\nLa muestra explora c\u00f3mo la digitalizaci\u00f3n y la militarizaci\u00f3n atraviesan nuestros cuerpos. Desde el movimiento de los dedos sobre una pantalla hasta la postura del cuello o la mirada,<b> la relaci\u00f3n constante con los dispositivos genera h\u00e1bitos y datos que alimentan intereses comerciales, sistemas de inteligencia y mecanismos de vigilancia<\/b>. En este contexto, las personas se convierten al mismo tiempo en consumidoras y productoras de informaci\u00f3n.\r\n\r\nLejos de ser un fen\u00f3meno puntual, este proceso forma parte de una <b>transformaci\u00f3n profunda<\/b>. Si durante la Revoluci\u00f3n Industrial las l\u00f3gicas del capital modelaban los cuerpos a trav\u00e9s de las f\u00e1bricas, hoy lo hacen mediante tecnolog\u00edas presentes en casi todos los \u00e1mbitos de la vida. Jugar, desplazarse o consumir contenidos digitales se integra en un ecosistema donde la extracci\u00f3n de valor opera de manera casi imperceptible. <b>A trav\u00e9s del juego y la vigilancia, la exposici\u00f3n reflexiona sobre la p\u00e9rdida de autonom\u00eda en una \u00e9poca en la que el ocio y la guerra comparten cada vez m\u00e1s tecnolog\u00edas e infraestructuras<\/b>, tanto a nivel f\u00edsico como dentro de la pantalla.\r\n\r\nLa muestra,<b> curada\u00a0por Joana Moll y Enric Puig Punyet<\/b>, re\u00fane a <b>una veintena de artistas locales e internacionales, entre los que se encuentran Hito Steyerl, Shona Illingworth, Heba Y. Amin, Jessica Ekomane, Aram Bartholl, Ben Grosser o Mario Santamar\u00eda,<\/b> que exploran las relaciones entre tecnolog\u00edas digitales, econom\u00edas de la atenci\u00f3n, vigilancia y militarizaci\u00f3n.\r\n\r\nM\u00e1s all\u00e1 de poner de manifiesto estas din\u00e1micas, Boom Crash Candy Crush propone una <b>experiencia interactiva y performativa<\/b> para explorarlas desde el propio cuerpo, a\u00a0trav\u00e9s de instalaciones, arquitecturas y dispositivos art\u00edsticos que\u00a0invitan a reflexionar sobre las consecuencias fisiol\u00f3gicas, emocionales y pol\u00edticas de la vida digital contempor\u00e1nea.\r\n\r\nDel <strong>28\/10\/2026<\/strong> hasta el <strong>31\/01\/2027<\/strong>, en el Santa M\u00f2nica.","desc_en":"<strong><em>BOOM CRASH CANDY CRUSH<\/em><\/strong>\r\n\r\n<i><a href=\"https:\/\/www.santamonica.cat\/en\/exposicions-i-activitats\/exposicions\/2026\/boom-crash-candy-crush\">Boom Crash Candy Crush<\/a><\/i> opens to the public, an exhibition that begins with a question that is as unsettling as it is necessary:<b> what do an apparently innocent video game like Candy Crush, attention economies and contemporary military infrastructures have in common?<\/b> Behind the endless cascades of colourful candies and the micro-rewards that have turned the game into a global phenomenon lies a system capable of shaping behaviour and transforming everyday actions into information of significant economic value.\r\n\r\nThe exhibition explores how digitalization and militarization permeate our bodies. From the movement of our fingers across a screen to the position of our neck or the direction of our gaze,<b> our constant relationship with digital devices generates habits and data that feed commercial interests, intelligence systems and surveillance mechanisms<\/b>. In this context, people become both consumers and producers of information.\r\n\r\nFar from being an isolated phenomenon, this process forms part of a <b>much broader transformation.<\/b> If, during the Industrial Revolution, the logics of capital shaped bodies through factories and machines, today they do so through technologies embedded in nearly every aspect of daily life. Playing games, commuting or consuming digital content all become part of an ecosystem in which value extraction operates almost invisibly. <b>Through the lenses of gaming and surveillance, the exhibition reflects on the erosion of autonomy in an era in which leisure and warfare increasingly share technologies and infrastructures<\/b>, both in physical spaces and on our screens.\r\n\r\n<b>Curated by Joana Moll and Enric Puig Punyet<\/b>, the exhibition brings together <b>around twenty local and international artists, including Hito Steyerl, Shona Illingworth, Heba Y. Amin, Jessica Ekomane, Aram Bartholl, Ben Grosser and Mario Santamar\u00eda<\/b>, whose works explore the intersections of digital technologies, attention economies, surveillance and militarization.\r\n\r\nBeyond exposing these dynamics, <i>Boom Crash Candy Crush<\/i> proposes <b>an interactive and performative experience<\/b> that engages visitors through installations, architectures and artistic devices, inviting them to reflect on the physiological, emotional and political consequences of contemporary digital life.\r\n\r\nFrom <strong>28\/10\/2026<\/strong> to <strong>31\/01\/2027<\/strong>, at Santa M\u00f2nica","event_category":189,"event_show_only_own_date":true,"_event_confirmed":true,"_event_public":true,"_event_free":true,"_event_price-min":"","_event_price-max":"","_event_web_ca":"https:\/\/www.santamonica.cat\/ca\/exposicions-i-activitats\/exposicions\/2026\/boom-crash-candy-crush","_event_web_es":"https:\/\/www.santamonica.cat\/es\/exposicions-i-activitats\/exposicions\/2026\/boom-crash-candy-crush","_event_web_en":"https:\/\/www.santamonica.cat\/en\/exposicions-i-activitats\/exposicions\/2026\/boom-crash-candy-crush","event_contact_email":"","event_apply_email":"","is_online_event":false,"is_art_nou_event":false,"is_bgw_event":false,"date_text":"","register_deadline":null,"altres_organitzadors":""},"abe_event_venue":null,"abe_event_category":"Inauguraci\u00f3","start":"2026-10-28 19:00:00","end":"2026-10-28 20:30:00","schedule":"once","schedule_meta":"","frequency":1,"all_day":0,"until":"2026-10-28 19:00:00","include":[],"exclude":[],"_links":{"self":[{"href":"https:\/\/graf.cat\/es\/wp-json\/wp\/v2\/events\/61334","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/graf.cat\/es\/wp-json\/wp\/v2\/events"}],"about":[{"href":"https:\/\/graf.cat\/es\/wp-json\/wp\/v2\/types\/event"}],"author":[{"embeddable":true,"href":"https:\/\/graf.cat\/es\/wp-json\/wp\/v2\/users\/19"}],"occurrences":[{"embeddable":true,"href":"https:\/\/graf.cat\/es\/wp-json\/wp\/v2\/events\/61334\/occurrences"}],"acf:term":[{"embeddable":true,"taxonomy":"event-category","href":"https:\/\/graf.cat\/es\/wp-json\/wp\/v2\/event-category\/189"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/graf.cat\/es\/wp-json\/wp\/v2\/media\/61331"}],"wp:attachment":[{"href":"https:\/\/graf.cat\/es\/wp-json\/wp\/v2\/media?parent=61334"}],"wp:term":[{"taxonomy":"event-venue","embeddable":true,"href":"https:\/\/graf.cat\/es\/wp-json\/wp\/v2\/event-venues?post=61334"},{"taxonomy":"event-tag","embeddable":true,"href":"https:\/\/graf.cat\/es\/wp-json\/wp\/v2\/event-tags?post=61334"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}